About Game - Final Exterminator

Final Exterminator is a roguelike card-wave shooter you can play free in the browser. There is no separate lobby — Click to Start on a maroon field of geometric eyes. You aim an eye turret, shoot falling black shapes through Wave 1/3, and pick cards such as Slow Down, Small Bomb, or Shooting Damage II. Ammo starts at 8 and reloads slowly at Level 0. A Mysterious Shop sells eyes and skins for gold and red gems. Early waves feel slow; attack cards and buffs share that clip, so a greedy pair burns it fast.

How to Play - Final Exterminator

Your first run is Wave 1/3: click start, aim the dotted line, and kill shapes for XP before the three hearts drop.

  1. 1Click to Start — The first screen is maroon, not a map lobby. A white circle with a red eye fires a vertical beam at star-eyes, a blue square-eye, and black triangles. Click to Start sits near the bottom.
  2. 2Read Wave 1/3 — The fight field is a blue gradient with dark waves at the bottom. A skull and a coin start at 0. Wave 1/3 0% is a thin bar. Three white hearts sit under the eye. Level 0 is on the left. A bullet 8 sits on the right with an orange bar.
  3. 3Aim the dotted line — A white dotted line is the shot. Black triangles and squares fall from the top. A bubble can read Although there are some annoying things. Kill enemies for XP points at the Level 0 bar.
  4. 4Watch ammo go to 0 — After a few shots the bullet count can read 0 while the orange bar fills. Reload is that wait. Early Level 0 fills it slowly. A Skip label can sit on the wave bar later.
  5. 5Choose a card — When you level, Choose a card shows three picks. Slow Down is a Buff. Small Bomb is a brown card with a white circle. Shooting Damage II can show Upgrade ->. My deck can read 2/4 with two cards already in. Re-roll(3/3) has a video icon.
  6. 6Use the bottom ads only if you want — Burst Fire and Draw Card sit on the fight bar with video marks. A dashed + slot can read 4/4. Pause and a gear sit top right. Skull kills and gold (20 / 100 on a later overlay) sit top left.
  7. 7Open the Mysterious Shop — Bottom tabs are Ranking, Deck (red dot), Level, Core (lock), Shop. Gold such as 5019 and red gems 40 sit on top. Gem rows can be 100, 50, 40 (timer 01:59:55). Mysterious Shop has Refresh Countdown 08:20:49, Claim 5000 gold, Blue at 40000 gold, Pink via ad, Cross Star, Gold-Devouring, Geass.

Core gameplay

Each run is three waves plus a deck. You shoot shapes, spend XP on a card, and keep the 8-shot clip from emptying into a long orange reload.

Eye turret, three hearts

You are the white circle with a red eye at the bottom. Hearts are lives. Black geometry falls; teal splat marks a kill. The opening beam on Click to Start is the same eye firing up at star-eyes and a blue square-eye.

Wave 1/3 and XP

The bar is Wave 1/3 at 0%, then 28%, then 80% on the card overlay. Kill enemies for XP fills Level 0 into later levels (Level 10 on the Choose a card screen). Skip can sit above the bar. There is no endless-mode label on these shots.

Choose a card, My deck 2/4

Three cards pause the field. Slow Down is a Buff. Small Bomb is an attack. Shooting Damage II is an Upgrade -> on a sword pair. My deck 2/4 is the run loadout. Re-roll(3/3) rerolls the trio and can ask for an ad.

Ammo 8, slow reload

The bullet next to the eye starts at 8. After shooting it can sit at 0 with an orange fill. Player note: the clip is limited, early reload is slow, and different attack cards spend different amounts. Pair an attack with a buff such as Slow Down so you do not empty the mag on two hungry shots.

Mysterious Shop, Deck, Level, Core

Shop is the bag tab. Mysterious Shop sells Blue (40000 gold), Pink (ad), Cross Star, Gold-Devouring, Geass, and a 5000 gold Claim. Gem ads sit above. Deck, Level, Ranking, and locked Core are the other tabs. In-fight gold (35, 100) is a separate pile from the 5019 on Shop.

Look and setting

Final Exterminator is flat geometry: maroon start, blue fight, red-banner shop. Eyes sit on stars, squares, and your turret. No city, no viruses.

Click to Start

A dark maroon field. Blue and purple star-eyes, a central white eye with a red pupil, a yellow diamond, black shards. The turret’s beam is a white column.

The blue wave field

Sky blue to navy waves. Black triangles and squares. Teal splat on a kill. White dotted aim line. Hearts, Level bar, bullet 8, Wave 1/3.

Choose a card and Shop

Brown cards, My deck row, Re-roll. Shop is light blue with yellow Refresh, a red Mysterious Shop banner, and five tabs along the bottom. Core shows a lock on the eye icon.

Tips

Early stalls are an empty clip at Level 0, two attack cards that both chew ammo, or tapping Start into Wave 1/3 with no Slow Down when the field is already packed.

Let the orange bar finish

Bullet 0 is a reload, not a broken gun. Early Level 0 fills slowly. Do not keep holding the line until the bar is back at 8.

Pair an attack with a buff

Small Bomb and Shooting Damage II both spend the shared clip. Slow Down is a Buff. My deck 2/4 is small; a second hungry attack empties 8 shots before Wave 1/3 80%.

Re-roll is an ad

Re-roll(3/3) has a video icon. Burst Fire, Draw Card, the + slot, Pink in the shop, and gem 100/50 also use play icons. Skip on the wave bar is the free wait skip if it is showing.

Early waves are slow on purpose

Wave 1/3 at 0% with Level 0 and ammo 8 is a quiet field. The run gets cards at level-up, not at the first click. Expect a long wait before Choose a card if you came for a dense shmup.

Shop gold is not fight gold

5019 and Blue 40000 live on Mysterious Shop. Fight coins start at 0 and tick 35, 100. Core stays locked on that tab row. Deck’s red dot is the other upgrade door.

Game Highlights

5 images
Click to Start
Wave 1/3
Aim and XP
Choose a card
Mysterious Shop
Click to Start
Wave 1/3
Aim and XP
Choose a card
Mysterious Shop
Click to Start
Wave 1/3
Aim and XP
Choose a card
Mysterious Shop

Frequently asked questions