About Game - Survival Diary

Survival Diary is a first-person zombie shooter you can play free in the browser. You tap and hold to aim on a voxel city street, shoot leftover zombies, and Reload before the magazine hits zero. Between fights you merge guns on a grid, pick a Weapons Used slot, and tap Start toward AIRPORT or NPP. A Shoot BOSS bar can appear, and a timed chicken stage pays REWARD gold and blue gems. The look is blocky streets, CORDON tape, and blue square zombies — not a day-counter diary.

How to Play - Survival Diary

Your first fight is one street: hold the screen, shoot the blue zombies, and keep Leftover zombies moving down from 100%.

  1. 1Read the tutorial — The prompt says Tap and hold the screen to aim and shoot. A revolver sits in the bottom right. HP is a heart at 100. Ammo can read 7/7. A hexagonal Reload button sits under the count. Pause is a red square top left.
  2. 2Clear Leftover zombies — An orange bar at the top reads Leftover zombies 100%. Blue blocky zombies walk the cracked street toward you. A red Shoot tag and a crosshair sit on a target. Yellow CORDON tape crosses the foreground.
  3. 3Reload before you dry-fire — Magazines later show 4/15, 15/15, or 24/60. Tap Reload when the hex lights up. A Quick reload bar with a syringe can sit under Pause. Extended mag can appear as a yellow bar of its own.
  4. 4Open New zombie if you want — A left card can read New zombie! CLICK TO VIEW with a zombie head. It is a bestiary peek, not a second weapon slot.
  5. 5Craft guns on the hub — The out-of-fight screen is a ruined street with a Start button. A top track runs AIRPORT (2) toward NPP (3). Gold such as 138.0K ticks +318/s. Blue gems such as 937 sit beside it. Weapons Used shows the gun you take in (a level-7 rifle). A 2×5 grid holds a revolver, Uzi, SMG, and a crate. A green buy button costs gold such as 932. Shop is bottom right. Trash deletes a piece.
  6. 6Fight the BOSS — In a later street a hat zombie is tagged Shoot BOSS. A red BOSS HP bar can read 90%, then 0% when it drops. Your heart can fall (92). Damage numbers such as 203 can float on the body.
  7. 7Shoot the chicken REWARD — A side stage shows REWARD 1.0K gold and 4 blue gems, T-minus 21.94, yellow blocky chickens and pink flamingo-like critters. HP stays 100; ammo can sit at 2/15. Same Reload hex. ACE SHOOTER can flash after a clean hit on the main street.

Core gameplay

Each loop is a hold-to-shoot street plus a merge board. You empty Leftover zombies or a BOSS bar, then spend idle gold on the next gun.

Tap and hold, then Reload

Aiming is hold, not a separate stick. The first gun is a revolver at 7/7. Later rifles show 15 or 60 in the mag. Reload is the yellow hex. Quick reload and Extended mag are extra bars on the same HUD, not a skill tree page.

Leftover zombies and Zombie Surplus

The top bar is the wave. Leftover zombies 100% is a full street. A later reading can say Zombie Surplus 10% on a grey-and-yellow bar. You stay on the CORDON line; zombies walk to you. There is no day number on these screens.

Shoot BOSS

A large hat zombie gets Shoot BOSS and a BOSS HP bar (90%, then 0%). Smaller blue zombies still walk behind it. New zombie! CLICK TO VIEW can pop while you shoot. ACE SHOOTER is a green splash after a hit, not a separate mode.

Merge guns, then Start

On the hub you buy a cheap revolver, merge matching pieces on the grid, and park the result in Weapons Used. Start sends that loadout onto the street. The map chips are AIRPORT and NPP, not calendar days. Shop and a crate sit on the same board.

Idle gold and the chicken REWARD

Gold on the hub ticks +318/s at 138.0K. A chicken icon with a video mark sits near Start. The reward street is a timer (T-minus) with REWARD 1.0K gold and 4 gems for shooting yellow chickens. It is extra cash, not the Leftover zombies bar.

Look and setting

Survival Diary is a bright voxel street: square blue zombies, CORDON tape, boarded windows, a Motel and Police block, sometimes a crashed plane.

The city street

Cracked asphalt, rubble, cones, yellow CORDON tape at your feet. Buildings are grey, orange, and blue blocks. A statue, a fence, a Motel sign, a Police front, and a broken plane can sit in the same lane.

Zombies, chickens, the gun

Common zombies are blue, blocky, red-hair. The BOSS is a taller hat zombie in brown clothes. Reward critters are yellow chickens and pink flamingo-like shapes. Your hands hold a silver revolver, then tan rifles and a fat Uzi-like SMG.

Reading the HUD

Fight: Pause, leftover or surplus bar, heart HP, ammo, Reload, optional Quick reload or Extended mag, New zombie card, Shoot BOSS / BOSS HP, ACE SHOOTER. Hub: AIRPORT–NPP, gold /s, gems, Start, Weapons Used, grid, Shop.

Tips

Early deaths come from holding aim with 0 ammo, ignoring Reload, or tapping Start with a level-1 revolver still in Weapons Used.

Reload is the yellow hex, not the hold

Hold aims. When the count is 2/15 or 4/15, tap Reload. Quick reload is a separate syringe bar. Extended mag only helps if that bar is actually on screen.

Shoot the Shoot tag first

A red Shoot or Shoot BOSS mark is the current target. Clearing the hat BOSS while Leftover zombies is still high still leaves the small blue pack on the street.

Merge before you mash Start

The hub buy is a cheap revolver (932 gold on the shot). Two matching pieces make the Uzi and SMG you later take into Weapons Used. Start with a lone 1 and the street still fills to 100% leftover.

The chicken stage is a timer, not the main bar

T-minus 21.94 and REWARD 1.0K + 4 gems is a bonus shoot. Leftover zombies is the survival street. Do not treat the chicken gold as a clear of NPP.

Gold ticks on the hub

+318/s at 138.0K is how you afford the next 932 buy and Shop crates. The fight itself spends ammo, not that idle pile.

Game Highlights

5 images
Tap and hold to shoot
Weapons grid and Start
Shoot BOSS
Chicken REWARD
ACE SHOOTER
Tap and hold to shoot
Weapons grid and Start
Shoot BOSS
Chicken REWARD
ACE SHOOTER
Tap and hold to shoot
Weapons grid and Start
Shoot BOSS
Chicken REWARD
ACE SHOOTER

Frequently asked questions