What to build in a slot: income, shooting, or repair
5 min read
ArchitectureBuild slotsBottleneck
Tap + for Architecture. Tight on money? Income. Entrance not dealing damage? A turret. Door keep dropping? Repair.

Tiles marked + open Architecture. Common groups: Basics, Earn Gold Coins, High Tech, Cool Tech, Workshop. Different buildings spend coins or lightning and do different jobs.
Short on money, door still stable: income first. Door failing before your damage: save the door or add repair. Door holding but the ghost isn't leaving: add something that can shoot the entrance. Empty slots don't have to be filled.
Tap a placed building to open Upgrade. Some panels list Attack, Attack Distance, Requirement, and a price, plus Remove to scrap it and get some resources back.
So a slot isn't “place and forget”: place, upgrade from the live panel, remove if it's wrong. Refunds and post-upgrade stats are on that panel. The video shows turrets firing outside, but don't time attack speed from a sped-up clip.